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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
276
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Posted - 2012.09.01 15:08:00 -
[1] - Quote
75% contested means system has lost all upgrades, so it will only be applicable for fringe/redundant systems that are not needed to maintain a given WZC tier. For upgraded systems, will primarily be out of the way and/or core systems, the alt armies will have to start orbiting before LP buffer is depleted.
Otherwise, yeah. Still not "feeling" the urge to defend much of anything as I don't do alts ... but suggested changes are heaps better than what Inferno brought  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
276
|
Posted - 2012.09.01 20:33:00 -
[2] - Quote
Bad Messenger wrote:Veshta Yoshida wrote:75% contested means system has lost all upgrades, so it will only be applicable for fringe/redundant systems that are not needed to maintain a given WZC tier. For upgraded systems, will primarily be out of the way and/or core systems, the alt armies will have to start orbiting before LP buffer is depleted. Otherwise, yeah. Still not "feeling" the urge to defend much of anything as I don't do alts ... but suggested changes are heaps better than what Inferno brought  you can sure upgrade system when it is 75% contested? No, the point is that you never bother upgrading the chaff systems, dump LP in just enough +1 to get desired tier and defensive farm the rest. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
276
|
Posted - 2012.09.03 17:51:00 -
[3] - Quote
Shaalira D'arc wrote:Your issue here is that you're too obsessed over who "wins." FW is designed as an eternal war system where anyone that wants PvP (and to make isk via PvP) can easily jump in. It's made to be an accessible and permanent feature of the game. "Victory" and "Defeat" for any given side is pretty meaningless, since FW is going to be a persistent feature for years to come.... If I know Damar correct then you have it almost completely wrong. It is not about declaring "Victory" and "Defeat", but rather that the system is being set up to accommodate only 2 militia's with the other two being in a hole 90% of the time.
It would be awesome if it truly was as you describe, eternal war with noob friendly pew and ISK on the side but it hasn't been since the early years and suggested iteration will probably not change that significantly .. defending steam-roller will be playing a game of whack-a-mole plexer while making more LP than the guy in the hole. With no provision for ladder for the guys in the hole or indeed even on the drawing board the whole 'war' aspect fizzles quite extraordinarily and will look more like a long series of one-sided ganks.
The only time the word "diminishing" appears in the iteration post is with regards to system upgrade costs, but with the mad LP income that will be available (defensive, offensive, missions, cross plexing) you'd need much higher waste % than the ones mentioned .. since winter is likely to be the last iteration for a while we'd better analyze the crap out of it so we can stop it before getting stuck with another pile of manure for X years.
In short: There needs to be much harsher mechanics in place to prevent the 2 Militia scenario, can be on either side, f.ex. The deeper the hole, the faster your plexes. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
276
|
Posted - 2012.09.04 11:57:00 -
[4] - Quote
Bad Messenger wrote:...Damar is good example about player who have managed to keep pvp going on, his rage upon enemy keeps people trying to kill him over and over again.... Hahahahaha, that made me giggle 
Had the same impact on people back in the day (ie. when I was a plexing machine), only downside is that for all the awesome fights one gets solo one is almost always called primary when in gangs/fleets. Hell, noticed the same impulse myself .. go against an enemy gang, recognize name and conveniently hear any primary called as that name and go at him. Gotta have that grudge!
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